- Very long wait through black loading screen for some Android users. The Unity team is on the case.
- Lots of new sounds and voice overs added throughout the game. Let us know what you think!
- VFX and SFX iterating across all UI
- VO: Skater Post Bail, Skater Losing Balance, Skater Fall, Ped Startle, Ped Cheer, Rent a cop
- SFX: Skateboard terrain additions, Vehicle horns, Vehicle engines
- BGM: Updated Ambience for Streets, Subways, Rooftops, Skateshop, and Loading Screen
- UI: Shop menu revisions and updates
- UI: Updated credits menu with new sound people
- Replaced a couple QP’s in Career 1-4 with rails
- Buying a headstart before perks finish spinning no longer traps you in endless loop
- Added our first sponsor, Morningwood Skateboards
- Updating Training Combo level and their time limits
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andyTHPS2018-02-27 19:48:122018-02-27 19:48:12Release Notes for February 27, 2018 (0.82)
- Very long wait through black loading screen for some Android users. The Unity team is on the case.
- Lots of new sounds added throughout with more coming next week Records menu is back in the main menu to track your progress!
- Lots of sparklies and eye candy added throughout UI
- Fixed broken skybox switching in 2-06
- Boosted smoke FX on limited-use kickers and QP’s
- Disabled timer countdown on crossing finish line
- Added fireworks and confetti bursts to finish lines in Career levels
- Added missing bg geo in 1-12
- Added props to training levels
- Added trail render lines to plane, airplane, and chopper
- Added new camera angle to finish line state
- Lots more optimizations to Endless
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andyTHPS2018-02-13 23:08:362018-02-13 23:08:36Release Notes for February 13, 2018 (0.75)
- Very long wait through black loading screen for Android users. The Unity team is on the case.
- LOTS of new clothing items added to Skateshop
- Seagull feathers now sorting correctly
- Reduced size of the sparklies on the cash-in button in hud_menu
- Made it easier to grab stokens you’ve passed up in 1-5
- Plane no longer hidden if props are turned off
- Fixed scrollbars in Skateshop submenus
- When 100%’ing a career spot, goals are hidden, now displays high score and combo for that spot
- Added blob shadow to skater when all shadows are turned off
- Add bail and finish panels to hud_menu
- Added pops and FX to all non navigating menu buttons
- Economy Tweaks
- Lots of UI tweaks across the game and optimizations in general
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andyTHPS2018-02-06 18:37:552018-02-06 18:37:55Release Notes for February 5, 2018 (0.73)
- Very long wait through black loading screen for Android users. It’s a unity bug we’ve reported that is out of our control.
- Adding placeholder sponsors to skateshop and environment. If you’d like your brand to be in Epic Skater 2, visit https://epicskater.com/sponsor/
- Lots of edits to Endless goals and goal types throughout all Endless Goal Tiers
- Lots of updates to the perks upgrade menu
- Added some grate smashes for going from streets to subway
- Goal text while in game has some extra pop to draw your attention a bit more
- Career fly cams now display if current level is a session level
- Runstats now easier to see what your current score is vs. your highest score
- Updated prices on tricks and their min and max durations
- Remove existing Endless Score goals on Retry and New Run
- Added some more gaps to Training Basics
- Revised Spot Menu tabs so it’s easier to tell what’s selected
- Adding finish line checkers to sidewalks behind finish lines in Career
- Lots of improvements to limited-use skate objects so the numbers read more clearly and VFX is more juiced up with each use
- Fixed combo not landing when crossing the finish line
- Fixed some fail safes and layer transition triggers in Endless mode
- Fixed Crate menu not showing the correct type of crate
- Fixed runstats not showing current highest combo this run
- Fixed buy goal with drink goal not updating goal UI on purchase
- Fixed controls menu not updating trick lock/unlock on purchase
- Fixed skater can nose manual before purchasing nose manual
- Fixed checkpoint particles to emit from plane and not always facing camera
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andyTHPS2018-01-30 20:26:132018-01-30 20:26:13Release Notes for January 30, 2018 (0.71)
Very long wait through black loading screen for Android users. It’s a new unity bug we’ve reported.
Career finish state polish. Now slows to a stop and powerslides
Made finish line look way more finish-y in Career
Storing ordered list of stokens in Career Manager so you can now see the order of Stoken placements per level when you collect them
Updated materials, art, and texture atlases across the game to improve performance
Tweaking quality settings to help load times
Skipping to main menu after unlocks on first training run
Shop now has a notification image on main menu when you have new items
Fixed Subway T0 piece access
Iterating on final goal designs for expert Endless goals
Tweaked the loading screen and we’re now using the same one for all loading screens except for initial boot-up
Additional Session indicator to spot menu in Career Menu
Fixed broken trick upgrade button in shop
Locking in purchased perks on upsell menu
Offsetting Madonna trick in skateshop so skater’s foot isn’t underground
Removing Pigeons from bird pool and decreasing active peds to improve performance
Adding placeholder sounds for accept, deny, and menu open for further iteration
Adding percentage complete number to both career and endless buttons in main menu
Added system for air trick duration, flip, and roll speed progression when upgrading tricks. Now when you upgrade tricks, that trick will give you more points *and* execute faster to sweeten the deal.
Added BG hills narrow to tunnel to avoid seeing vehicles passing through
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andyTHPS2018-01-23 01:46:052018-01-23 01:46:05Release Notes for January 22, 2018 (0.69)
Very long wait through black loading screen for Android users. It’s a new unity bug we’ve reported.
Updated to 2017.3 version of Unity
Added level complete state and skater animation when completing career levels
Tweaked the shaders on character skin models to be less orange and shiny
Fixing limited-use QP’s to show number of uses left
Added rooftop ambience sounds
More work to crate rewards screen
Balance meter peg now has a more prominent stroke around it so it’s easier to see
Adding panel to spot menu to show that a level has been fully complete
Environment bug fixes and revisions
Testing Unity Crunch texture setting on environment textures. Textures may appear more compressed.
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andyTHPS2018-01-16 03:25:552018-01-16 03:25:55Release Notes for January 15, 2018
- Lots of optimizations and LOD additions to environment
- New shaders on Environment and Skater
- Crate Menu Polish
- Added ollie meter back to hud_menu
- Added score balancing logic to all tricks. Doing the same trick over and over will degrade in point value, but regain value overtime by not doing it as well.
- Revised some Endless skate spots to be more skate-friendly
- Added camera volumes to areas where camera could go underground when bailed
- Environmental sound zones now turn off when you turn off SFX in settings menu
- Added sound zones to boost pads
- Tweaked camera positions
- Updating texture compression settings so android and iOS are the same
- Added gap points when crossing the finish line
- Added “100m to go” Gap to career finish line
- Updated score and combo goals on Advanced Training tiers 2 and 3
- Made Nosegrab and Tailgrab 500 Coins instead of 5,000 to get users started
- Fixed raycast targets to make skipping career cameras less painful
- Showcasing score and records during loading screens much more
- Fixed broken ad rotation logic
- Fixed furthest tier not recording properly
- Fixed issue where skater could get sucked down into stairs and bail when attempting to late jump from the top
- Updated Crate rewards menu to show what is possible to collect from each crate type
- Added alternate standby text for when cashing-in or receiving rewards
- Skipping end interstitial if watched long reward ad on upsell
- Skipping end interstitial if watched multiple cash-in interstitials
- Skipping end interstitial if run under 10 seconds
- Skipping end interstitial if time since cash-in interstitial under minimum run time
- Showing our ad instead when our rules skip the end interstitial
- Skipping Remove ad special offer after ad, if showed our ad
- Moving coin to left on shop trick item button so it’s aligned with level-up arrow so it’s easier to scan all buttons when there’s lots to buy and upgrade
- Reworked explosive barrels to be more efficient and blow up nearby barrels in succession
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andyTHPS2018-01-08 19:39:072018-01-08 19:39:07Release Notes for January 8, 2018 (0.61)Updates to 2-7 and 2-8 in Career
Disabled layer locking in Endless. Rooftops and Subways now available at start
Adding separate active gap text string to hud_menu
Added air gaps to all Career levels and Endless skate spots
Another iteration on in game music
UI updates and optimizations
Added colors for item crate types. You can now see which items are common, rare, or epic in shop
Fixed issue where skateboard flips and stays underground after previewing slide trick animations
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andyTHPS2017-12-16 00:23:382017-12-16 00:23:38Release Notes for December 15, 2017 (0.51)
Progression is near final, your progress will hopefully not be reset anymore
Updates to 2-7 and 2-8 in Career
Lots of UI iterating and revisions throughout the game
Fixed all grindable clotheslines
Updated Transfer button to allow you to spine transfer for .1 second after hitting the peak of a vert air
Progression and economy tweaks
Fixed lighting in Subways
Explosive barrel visibility revisions
Controls menu now reflects which tricks you have locked and unlocked
Quality settings buttons only adjust shadow properties if on, but don’t turn them on/off
Moved shadows to on/off toggle
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andyTHPS2017-12-11 20:33:502018-03-09 21:54:07Release Notes for December 11, 2017 (0.49)
- Progression is near final, your progress will hopefully not be reset anymore
- Revisited Training Basics and Advanced
- Did a pass on all Skater items, tricks, perks, and upgrades in shop
- First pass Economy
- Skater lighting and smoothing fixes
- Skater shirt/skin intersection fixes for short, sleeveless, long, and layered
- Revised Melon, Indy, and Japan animations
- Fixed pedestrian walk cycle animation
- Remade explosive barrel walls so they’re more consistent
- Added more coins to empty areas in Endless
- Progression re-write and added support for items in rare and common crates.
- First pass Anti Cheat
- Added wallplant, wallpush, and transfer upgradeable shop tricks
- Another pass on kills, terrain types, and collision on all stairs
- Showing perk level over each perk on pre-run screen
- Users can now find rare and epic crates in addition to common crates in Endless
- Lots of UI iterating and updates across the game
- Daily Challenge now requires a new day to complete the next challenge
- Converting crate perk to increase max possible spawned crate pickups in one run
- Added more unlockable skatespots
- Converting goal purchasing to drinks instead of coins
- Redid crate pickup perk to also modify amount of coins received from crate pickups
- Fixed ambience and camera out of sync issues when collecting rewards and returning to game
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andyTHPS2017-12-05 03:17:142017-12-05 03:17:14Release Notes for December 4, 2017 (0.48)
- 100 Free Gems! Use them in the shop!
- Revised Training Basics and Advanced
- Reduced session timer in Career 1-4
- Reduced Career level names to “x-y”
- Fixed stoken placement in 1-12 to be easier to collect
- Added turnaround cooldown functionality
- You can now turnaround during grinds and manuals in exchange for some of your balance
- Lots of updates to UI across the game
- Lowered volume of classroom ambience by 3 more db
- Removed extra stokens from career 1-4
- Removed some more camera invasive trees
- Adding low poly shipping containers to levels
- Fixed ads so they don’t overlap other menus
- Don’t show ads until user is above 3% of progresson
- Showing ad when main menu first loads
- Linked tip text to non unity ad text so we can show game tips of ads to new users
- Removed UI tweening in main menu
- Removed memory clear on open main menu
- Fix for Android launch icon showing as a square inside a white circle
- Fix for skater getting stuck in explosive barrels
- More failsafe bailcam. Nerfed Close1mCam angle for older devices
- Implemented initial set of Analytics
- Added placeholder main menu music
- Added more skatespots to Rooftops T3
- Fixed gap in the ground in a Rooftop skate spot
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andyTHPS2017-11-17 20:17:332017-11-17 20:19:43Release Notes for November 17, 2017 (0.44)
- Added placeholder background music
- Lowered Skateshop ambience volume a bit
- UI updates for shop, main, daily challenge, ads, spinner, and hud menus
- Adding large coin pickups to QP’s in Tier 1
- Introducing gems as premium consumables
- Added basic IAP support
- Added real ads
- Toned down checkpoint FX some more
- Adjusted FX on crate pickup
- Added more special item pickup placements to skate spots in endless
- Removing static cameras on halfpipes. Thanks for your feedback :)
- Removing some camera-invasive trees in endless streets
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andyTHPS2017-11-07 00:39:012017-11-07 00:39:01Release Notes for November 3, 2017 (0.42)
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