Release Notes for December 15, 2017 (0.51)

  • Updates to 2-7 and 2-8 in Career
  • Disabled layer locking in Endless.  Rooftops and Subways now available at start
  • Adding separate active gap text string to hud_menu
  • Added air gaps to all Career levels and Endless skate spots
  • Another iteration on in game music
  • UI updates and optimizations
  • Added colors for item crate types.  You can now see which items are common, rare, or epic in shop
  • Fixed issue where skateboard flips and stays underground after previewing slide trick animations
  • Release Notes for December 11, 2017 (0.49)

  • Progression is near final, your progress will hopefully not be reset anymore
  • Updates to 2-7 and 2-8 in Career
  • Lots of UI iterating and revisions throughout the game
  • Fixed all grindable clotheslines
  • Updated Transfer button to allow you to spine transfer for .1 second after hitting the peak of a vert air
  • Progression and economy tweaks
  • Fixed lighting in Subways
  • Explosive barrel visibility revisions
  • Controls menu now reflects which tricks you have locked and unlocked
  • Quality settings buttons only adjust shadow properties if on, but don’t turn them on/off
  • Moved shadows to on/off toggle
  • Release Notes for December 4, 2017 (0.48)

    • Progression is near final, your progress will hopefully not be reset anymore
    • Revisited Training Basics and Advanced
    • Did a pass on all Skater items, tricks, perks, and upgrades in shop
    • First pass Economy
    • Skater lighting and smoothing fixes
    • Skater shirt/skin intersection fixes for short, sleeveless, long, and layered
    • Revised Melon, Indy, and Japan animations
    • Fixed pedestrian walk cycle animation
    • Remade explosive barrel walls so they’re more consistent
    • Added more coins to empty areas in Endless
    • Progression re-write and added support for items in rare and common crates.
    • First pass Anti Cheat
    • Added wallplant, wallpush, and transfer upgradeable shop tricks
    • Another pass on kills, terrain types, and collision on all stairs
    • Showing perk level over each perk on pre-run screen
    • Users can now find rare and epic crates in addition to common crates in Endless
    • Lots of UI iterating and updates across the game
    • Daily Challenge now requires a new day to complete the next challenge
    • Converting crate perk to increase max possible spawned crate pickups in one run
    • Added more unlockable skatespots
    • Converting goal purchasing to drinks instead of coins
    • Redid crate pickup perk to also modify amount of coins received from crate pickups
    • Fixed ambience and camera out of sync issues when collecting rewards and returning to game