Archive for month: December, 2017
Updates to 2-7 and 2-8 in Career
Disabled layer locking in Endless. Rooftops and Subways now available at start
Adding separate active gap text string to hud_menu
Added air gaps to all Career levels and Endless skate spots
Another iteration on in game music
UI updates and optimizations
Added colors for item crate types. You can now see which items are common, rare, or epic in shop
Fixed issue where skateboard flips and stays underground after previewing slide trick animations
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andyTHPS
andyTHPS2017-12-16 00:23:382017-12-16 00:23:38Release Notes for December 15, 2017 (0.51)
Progression is near final, your progress will hopefully not be reset anymore
Updates to 2-7 and 2-8 in Career
Lots of UI iterating and revisions throughout the game
Fixed all grindable clotheslines
Updated Transfer button to allow you to spine transfer for .1 second after hitting the peak of a vert air
Progression and economy tweaks
Fixed lighting in Subways
Explosive barrel visibility revisions
Controls menu now reflects which tricks you have locked and unlocked
Quality settings buttons only adjust shadow properties if on, but don’t turn them on/off
Moved shadows to on/off toggle
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andyTHPS
andyTHPS2017-12-11 20:33:502018-03-09 21:54:07Release Notes for December 11, 2017 (0.49)
- Progression is near final, your progress will hopefully not be reset anymore
- Revisited Training Basics and Advanced
- Did a pass on all Skater items, tricks, perks, and upgrades in shop
- First pass Economy
- Skater lighting and smoothing fixes
- Skater shirt/skin intersection fixes for short, sleeveless, long, and layered
- Revised Melon, Indy, and Japan animations
- Fixed pedestrian walk cycle animation
- Remade explosive barrel walls so they’re more consistent
- Added more coins to empty areas in Endless
- Progression re-write and added support for items in rare and common crates.
- First pass Anti Cheat
- Added wallplant, wallpush, and transfer upgradeable shop tricks
- Another pass on kills, terrain types, and collision on all stairs
- Showing perk level over each perk on pre-run screen
- Users can now find rare and epic crates in addition to common crates in Endless
- Lots of UI iterating and updates across the game
- Daily Challenge now requires a new day to complete the next challenge
- Converting crate perk to increase max possible spawned crate pickups in one run
- Added more unlockable skatespots
- Converting goal purchasing to drinks instead of coins
- Redid crate pickup perk to also modify amount of coins received from crate pickups
- Fixed ambience and camera out of sync issues when collecting rewards and returning to game
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andyTHPS
andyTHPS2017-12-05 03:17:142017-12-05 03:17:14Release Notes for December 4, 2017 (0.48)
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