Archive for month: January, 2018

- Very long wait through black loading screen for Android users. It’s a unity bug we’ve reported that is out of our control.
- Adding placeholder sponsors to skateshop and environment. If you’d like your brand to be in Epic Skater 2, visit https://epicskater.com/sponsor/
- Lots of edits to Endless goals and goal types throughout all Endless Goal Tiers
- Lots of updates to the perks upgrade menu
- Added some grate smashes for going from streets to subway
- Goal text while in game has some extra pop to draw your attention a bit more
- Career fly cams now display if current level is a session level
- Runstats now easier to see what your current score is vs. your highest score
- Updated prices on tricks and their min and max durations
- Remove existing Endless Score goals on Retry and New Run
- Added some more gaps to Training Basics
- Revised Spot Menu tabs so it’s easier to tell what’s selected
- Adding finish line checkers to sidewalks behind finish lines in Career
- Lots of improvements to limited-use skate objects so the numbers read more clearly and VFX is more juiced up with each use
- Fixed combo not landing when crossing the finish line
- Fixed some fail safes and layer transition triggers in Endless mode
- Fixed Crate menu not showing the correct type of crate
- Fixed runstats not showing current highest combo this run
- Fixed buy goal with drink goal not updating goal UI on purchase
- Fixed controls menu not updating trick lock/unlock on purchase
- Fixed skater can nose manual before purchasing nose manual
- Fixed checkpoint particles to emit from plane and not always facing camera
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andyTHPS
andyTHPS2018-01-30 20:26:132018-01-30 20:26:13Release Notes for January 30, 2018 (0.71)
Very long wait through black loading screen for Android users. It’s a new unity bug we’ve reported.
Career finish state polish. Now slows to a stop and powerslides
Made finish line look way more finish-y in Career
Storing ordered list of stokens in Career Manager so you can now see the order of Stoken placements per level when you collect them
Updated materials, art, and texture atlases across the game to improve performance
Tweaking quality settings to help load times
Skipping to main menu after unlocks on first training run
Shop now has a notification image on main menu when you have new items
Fixed Subway T0 piece access
Iterating on final goal designs for expert Endless goals
Tweaked the loading screen and we’re now using the same one for all loading screens except for initial boot-up
Additional Session indicator to spot menu in Career Menu
Fixed broken trick upgrade button in shop
Locking in purchased perks on upsell menu
Offsetting Madonna trick in skateshop so skater’s foot isn’t underground
Removing Pigeons from bird pool and decreasing active peds to improve performance
Adding placeholder sounds for accept, deny, and menu open for further iteration
Adding percentage complete number to both career and endless buttons in main menu
Added system for air trick duration, flip, and roll speed progression when upgrading tricks. Now when you upgrade tricks, that trick will give you more points *and* execute faster to sweeten the deal.
Added BG hills narrow to tunnel to avoid seeing vehicles passing through
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andyTHPS
andyTHPS2018-01-23 01:46:052018-01-23 01:46:05Release Notes for January 22, 2018 (0.69)
Very long wait through black loading screen for Android users. It’s a new unity bug we’ve reported.
Updated to 2017.3 version of Unity
Added level complete state and skater animation when completing career levels
Tweaked the shaders on character skin models to be less orange and shiny
Fixing limited-use QP’s to show number of uses left
Added rooftop ambience sounds
More work to crate rewards screen
Balance meter peg now has a more prominent stroke around it so it’s easier to see
Adding panel to spot menu to show that a level has been fully complete
Environment bug fixes and revisions
Testing Unity Crunch texture setting on environment textures. Textures may appear more compressed.
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andyTHPS
andyTHPS2018-01-16 03:25:552018-01-16 03:25:55Release Notes for January 15, 2018
- Lots of optimizations and LOD additions to environment
- New shaders on Environment and Skater
- Crate Menu Polish
- Added ollie meter back to hud_menu
- Added score balancing logic to all tricks. Doing the same trick over and over will degrade in point value, but regain value overtime by not doing it as well.
- Revised some Endless skate spots to be more skate-friendly
- Added camera volumes to areas where camera could go underground when bailed
- Environmental sound zones now turn off when you turn off SFX in settings menu
- Added sound zones to boost pads
- Tweaked camera positions
- Updating texture compression settings so android and iOS are the same
- Added gap points when crossing the finish line
- Added “100m to go” Gap to career finish line
- Updated score and combo goals on Advanced Training tiers 2 and 3
- Made Nosegrab and Tailgrab 500 Coins instead of 5,000 to get users started
- Fixed raycast targets to make skipping career cameras less painful
- Showcasing score and records during loading screens much more
- Fixed broken ad rotation logic
- Fixed furthest tier not recording properly
- Fixed issue where skater could get sucked down into stairs and bail when attempting to late jump from the top
- Updated Crate rewards menu to show what is possible to collect from each crate type
- Added alternate standby text for when cashing-in or receiving rewards
- Skipping end interstitial if watched long reward ad on upsell
- Skipping end interstitial if watched multiple cash-in interstitials
- Skipping end interstitial if run under 10 seconds
- Skipping end interstitial if time since cash-in interstitial under minimum run time
- Showing our ad instead when our rules skip the end interstitial
- Skipping Remove ad special offer after ad, if showed our ad
- Moving coin to left on shop trick item button so it’s aligned with level-up arrow so it’s easier to scan all buttons when there’s lots to buy and upgrade
- Reworked explosive barrels to be more efficient and blow up nearby barrels in succession
https://epicskater.com/wp-content/uploads/2018/01/Epic-Skater-2-6532x3676-Wednesday-Jan-03-2018-21_07_36.jpg
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andyTHPS
andyTHPS2018-01-08 19:39:072018-01-08 19:39:07Release Notes for January 8, 2018 (0.61)
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