Become an Epic Skater Sponsor!

Release Notes for January 30, 2018 (0.71)

  • Very long wait through black loading screen for Android users.  It’s a unity bug we’ve reported that is out of our control.
  • Adding placeholder sponsors to skateshop and environment.  If you’d like your brand to be in Epic Skater 2, visit https://epicskater.com/sponsor/
  • Lots of edits to Endless goals and goal types throughout all Endless Goal Tiers
  • Lots of updates to the perks upgrade menu
  • Added some grate smashes for going from streets to subway
  • Goal text while in game has some extra pop to draw your attention a bit more
  • Career fly cams now display if current level is a session level
  • Runstats now easier to see what your current score is vs. your highest score
  • Updated prices on tricks and their min and max durations
  • Remove existing Endless Score goals on Retry and New Run
  • Added some more gaps to Training Basics
  • Revised Spot Menu tabs so it’s easier to tell what’s selected
  • Adding finish line checkers to sidewalks behind finish lines in Career
  • Lots of improvements to limited-use skate objects so the numbers read more clearly and VFX is more juiced up with each use
  • Fixed combo not landing when crossing the finish line
  • Fixed some fail safes and layer transition triggers in Endless mode
  • Fixed Crate menu not showing the correct type of crate
  • Fixed runstats not showing current highest combo this run
  • Fixed buy goal with drink goal not updating goal UI on purchase
  • Fixed controls menu not updating trick lock/unlock on purchase
  • Fixed skater can nose manual before purchasing nose manual
  • Fixed checkpoint particles to emit from plane and not always facing camera

Release Notes for January 22, 2018 (0.69)

  • Very long wait through black loading screen for Android users.  It’s a new unity bug we’ve reported.
  • Career finish state polish.  Now slows to a stop and powerslides
  • Made finish line look way more finish-y in Career
  • Storing ordered list of stokens in Career Manager so you can now see the order of Stoken placements per level when you collect them
  • Updated materials, art, and texture atlases across the game to improve performance
  • Tweaking quality settings to help load times
  • Skipping to main menu after unlocks on first training run
  • Shop now has a notification image on main menu when you have new items
  • Fixed Subway T0 piece access
  • Iterating on final goal designs for expert Endless goals
  • Tweaked the loading screen and we’re now using the same one for all loading screens except for initial boot-up
  • Additional Session indicator to spot menu in Career Menu
  • Fixed broken trick upgrade button in shop
  • Locking in purchased perks on upsell menu
  • Offsetting Madonna trick in skateshop so skater’s foot isn’t underground
  • Removing Pigeons from bird pool and decreasing active peds to improve performance
  • Adding placeholder sounds for accept, deny, and menu open for further iteration
  • Adding percentage complete number to both career and endless buttons in main menu
  • Added system for air trick duration, flip, and roll speed progression when upgrading tricks. Now when you upgrade tricks, that trick will give you more points *and* execute faster to sweeten the deal.
  • Added BG hills narrow to tunnel to avoid seeing vehicles passing through
  • Release Notes for January 15, 2018

  • Very long wait through black loading screen for Android users.  It’s a new unity bug we’ve reported.
  • Updated to 2017.3 version of Unity
  • Added level complete state and skater animation when completing career levels
  • Tweaked the shaders on character skin models to be less orange and shiny
  • Fixing limited-use QP’s to show number of uses left
  • Added rooftop ambience sounds
  • More work to crate rewards screen
  • Balance meter peg now has a more prominent stroke around it so it’s easier to see
  • Adding panel to spot menu to show that a level has been fully complete
  • Environment bug fixes and revisions
  • Testing Unity Crunch texture setting on environment textures.  Textures may appear more compressed.
  • Release Notes for January 8, 2018 (0.61)

    • Lots of optimizations and LOD additions to environment
    • New shaders on Environment and Skater
    • Crate Menu Polish
    • Added ollie meter back to hud_menu
    • Added score balancing logic to all tricks.  Doing the same trick over and over will degrade in point value, but regain value overtime by not doing it as well.
    • Revised some Endless skate spots to be more skate-friendly
    • Added camera volumes to areas where camera could go underground when bailed
    • Environmental sound zones now turn off when you turn off SFX in settings menu
    • Added sound zones to boost pads
    • Tweaked camera positions
    • Updating texture compression settings so android and iOS are the same
    • Added gap points when crossing the finish line
    • Added “100m to go” Gap to career finish line
    • Updated score and combo goals on Advanced Training tiers 2 and 3
    • Made Nosegrab and Tailgrab 500 Coins instead of 5,000 to get users started
    • Fixed raycast targets to make skipping career cameras less painful
    • Showcasing score and records during loading screens much more
    • Fixed broken ad rotation logic
    • Fixed furthest tier not recording properly
    • Fixed issue where skater could get sucked down into stairs and bail when attempting to late jump from the top
    • Updated Crate rewards menu to show what is possible to collect from each crate type
    • Added alternate standby text for when cashing-in or receiving rewards
    • Skipping end interstitial if watched long reward ad on upsell
    • Skipping end interstitial if watched multiple cash-in interstitials
    • Skipping end interstitial if run under 10 seconds
    • Skipping end interstitial if time since cash-in interstitial under minimum run time
    • Showing our ad instead when our rules skip the end interstitial
    • Skipping Remove ad special offer after ad, if showed our ad
    • Moving coin to left on shop trick item button so it’s aligned with level-up arrow so it’s easier to scan all buttons when there’s lots to buy and upgrade
    • Reworked explosive barrels to be more efficient and blow up nearby barrels in succession