Archive for month: November, 2017

- 100 Free Gems! Use them in the shop!
- Revised Training Basics and Advanced
- Reduced session timer in Career 1-4
- Reduced Career level names to “x-y”
- Fixed stoken placement in 1-12 to be easier to collect
- Added turnaround cooldown functionality
- You can now turnaround during grinds and manuals in exchange for some of your balance
- Lots of updates to UI across the game
- Lowered volume of classroom ambience by 3 more db
- Removed extra stokens from career 1-4
- Removed some more camera invasive trees
- Adding low poly shipping containers to levels
- Fixed ads so they don’t overlap other menus
- Don’t show ads until user is above 3% of progresson
- Showing ad when main menu first loads
- Linked tip text to non unity ad text so we can show game tips of ads to new users
- Removed UI tweening in main menu
- Removed memory clear on open main menu
- Fix for Android launch icon showing as a square inside a white circle
- Fix for skater getting stuck in explosive barrels
- More failsafe bailcam. Nerfed Close1mCam angle for older devices
- Implemented initial set of Analytics
- Added placeholder main menu music
- Added more skatespots to Rooftops T3
- Fixed gap in the ground in a Rooftop skate spot
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andyTHPS
andyTHPS2017-11-17 20:17:332017-11-17 20:19:43Release Notes for November 17, 2017 (0.44)
- Added placeholder background music
- Lowered Skateshop ambience volume a bit
- UI updates for shop, main, daily challenge, ads, spinner, and hud menus
- Adding large coin pickups to QP’s in Tier 1
- Introducing gems as premium consumables
- Added basic IAP support
- Added real ads
- Toned down checkpoint FX some more
- Adjusted FX on crate pickup
- Added more special item pickup placements to skate spots in endless
- Removing static cameras on halfpipes. Thanks for your feedback :)
- Removing some camera-invasive trees in endless streets
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andyTHPS
andyTHPS2017-11-07 00:39:012017-11-07 00:39:01Release Notes for November 3, 2017 (0.42)
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