Archive for month: August, 2014
- New Content! We’ve doubled the amount of goals from 27 to 54.
- Cleaned out some cheaters from the Game Center leaderboards.
- Fixed a pause menu issue during session, practice, and tutorial.
- Additional stability and bug fixes.
- Added credits (see who made the game)!
- Stick with us! We have even more content in the works as long as you keep shredding.
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andyTHPS
andyTHPS2014-08-19 01:46:382014-12-09 01:49:11Release Notes for August 19, 2014 (1.1.7)1.1.3 – All Platforms
- Increased max sounds to 30
- Updated meta files after upgrading to Unity 4.5
Android
- Leaderboard fixes (some were copying each other’s data when unintended)
- Pause tutorial when home button is pressed
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andyTHPS
andyTHPS2014-08-04 01:38:552014-12-09 01:39:35Release notes for August 4, 2014 (1.1.3)1.1.2 – All platforms
- New default launch icon for all platforms
- Fix for “one session” goals broken after quitting
- XP bar displaying correctly after level 5
- Goals now show “to go” progress
- Pause menu can now return to continue menu
- Manual input direction fixes (UP or RIGHT are Nose Manual, DOWN or LEFT are Manual)
- Fixed Issue where users couldn’t use an energy drink while bailed
- Fixed visual bug where combo scores appeared larger than it was
- Spin counter resets on Grind or Manual
- Fixed issue where users had no SFX on their first boot up
- Extended ramp at the end of Spaghetti piece so it’s easier to hit at lowest stats
- Fixed a bug where you could see through a hole in the ground, fixed a fence material, and moved around some props to look more delicious
- Fixed layers and star color on unlock menu
Android
- Pressing Back button during Bail Menu ends session
- Trailer Added to Google Play store
- New Screenshots and ingame screens added to Google Play store
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andyTHPS
andyTHPS2014-08-02 01:26:182014-12-09 01:34:40Release notes for August 2, 2014 (1.1.2)
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