Tag Archive for: Early Access

Release Notes for January 8, 2018 (0.61)

  • Lots of optimizations and LOD additions to environment
  • New shaders on Environment and Skater
  • Crate Menu Polish
  • Added ollie meter back to hud_menu
  • Added score balancing logic to all tricks.  Doing the same trick over and over will degrade in point value, but regain value overtime by not doing it as well.
  • Revised some Endless skate spots to be more skate-friendly
  • Added camera volumes to areas where camera could go underground when bailed
  • Environmental sound zones now turn off when you turn off SFX in settings menu
  • Added sound zones to boost pads
  • Tweaked camera positions
  • Updating texture compression settings so android and iOS are the same
  • Added gap points when crossing the finish line
  • Added "100m to go" Gap to career finish line
  • Updated score and combo goals on Advanced Training tiers 2 and 3
  • Made Nosegrab and Tailgrab 500 Coins instead of 5,000 to get users started
  • Fixed raycast targets to make skipping career cameras less painful
  • Showcasing score and records during loading screens much more
  • Fixed broken ad rotation logic
  • Fixed furthest tier not recording properly
  • Fixed issue where skater could get sucked down into stairs and bail when attempting to late jump from the top
  • Updated Crate rewards menu to show what is possible to collect from each crate type
  • Added alternate standby text for when cashing-in or receiving rewards
  • Skipping end interstitial if watched long reward ad on upsell
  • Skipping end interstitial if watched multiple cash-in interstitials
  • Skipping end interstitial if run under 10 seconds
  • Skipping end interstitial if time since cash-in interstitial under minimum run time
  • Showing our ad instead when our rules skip the end interstitial
  • Skipping Remove ad special offer after ad, if showed our ad
  • Moving coin to left on shop trick item button so it's aligned with level-up arrow so it's easier to scan all buttons when there's lots to buy and upgrade
  • Reworked explosive barrels to be more efficient and blow up nearby barrels in succession

Release Notes for December 11, 2017 (0.49)

  • Progression is near final, your progress will hopefully not be reset anymore
  • Updates to 2-7 and 2-8 in Career
  • Lots of UI iterating and revisions throughout the game
  • Fixed all grindable clotheslines
  • Updated Transfer button to allow you to spine transfer for .1 second after hitting the peak of a vert air
  • Progression and economy tweaks
  • Fixed lighting in Subways
  • Explosive barrel visibility revisions
  • Controls menu now reflects which tricks you have locked and unlocked
  • Quality settings buttons only adjust shadow properties if on, but don't turn them on/off
  • Moved shadows to on/off toggle
  • Release Notes for December 4, 2017 (0.48)

    • Progression is near final, your progress will hopefully not be reset anymore
    • Revisited Training Basics and Advanced
    • Did a pass on all Skater items, tricks, perks, and upgrades in shop
    • First pass Economy
    • Skater lighting and smoothing fixes
    • Skater shirt/skin intersection fixes for short, sleeveless, long, and layered
    • Revised Melon, Indy, and Japan animations
    • Fixed pedestrian walk cycle animation
    • Remade explosive barrel walls so they're more consistent
    • Added more coins to empty areas in Endless
    • Progression re-write and added support for items in rare and common crates.
    • First pass Anti Cheat
    • Added wallplant, wallpush, and transfer upgradeable shop tricks
    • Another pass on kills, terrain types, and collision on all stairs
    • Showing perk level over each perk on pre-run screen
    • Users can now find rare and epic crates in addition to common crates in Endless
    • Lots of UI iterating and updates across the game
    • Daily Challenge now requires a new day to complete the next challenge
    • Converting crate perk to increase max possible spawned crate pickups in one run
    • Added more unlockable skatespots
    • Converting goal purchasing to drinks instead of coins
    • Redid crate pickup perk to also modify amount of coins received from crate pickups
    • Fixed ambience and camera out of sync issues when collecting rewards and returning to game

    Release Notes for November 17, 2017 (0.44)

    • 100 Free Gems! Use them in the shop!
    • Revised Training Basics and Advanced
    • Reduced session timer in Career 1-4
    • Reduced Career level names to "x-y"
    • Fixed stoken placement in 1-12 to be easier to collect
    • Added turnaround cooldown functionality
    • You can now turnaround during grinds and manuals in exchange for some of your balance
    • Lots of updates to UI across the game
    • Lowered volume of classroom ambience by 3 more db
    • Removed extra stokens from career 1-4
    • Removed some more camera invasive trees
    • Adding low poly shipping containers to levels
    • Fixed ads so they don't overlap other menus
    • Don't show ads until user is above 3% of progresson
    • Showing ad when main menu first loads
    • Linked tip text to non unity ad text so we can show game tips of ads to new users
    • Removed UI tweening in main menu
    • Removed memory clear on open main menu
    • Fix for Android launch icon showing as a square inside a white circle
    • Fix for skater getting stuck in explosive barrels
    • More failsafe bailcam. Nerfed Close1mCam angle for older devices
    • Implemented initial set of Analytics
    • Added placeholder main menu music
    • Added more skatespots to Rooftops T3
    • Fixed gap in the ground in a Rooftop skate spot