Tag Archive for: Early Access

Release Notes for January 8, 2018 (0.61)
- Lots of optimizations and LOD additions to environment
- New shaders on Environment and Skater
- Crate Menu Polish
- Added ollie meter back to hud_menu
- Added score balancing logic to all tricks. Doing the same trick over and over will degrade in point value, but regain value overtime by not doing it as well.
- Revised some Endless skate spots to be more skate-friendly
- Added camera volumes to areas where camera could go underground when bailed
- Environmental sound zones now turn off when you turn off SFX in settings menu
- Added sound zones to boost pads
- Tweaked camera positions
- Updating texture compression settings so android and iOS are the same
- Added gap points when crossing the finish line
- Added "100m to go" Gap to career finish line
- Updated score and combo goals on Advanced Training tiers 2 and 3
- Made Nosegrab and Tailgrab 500 Coins instead of 5,000 to get users started
- Fixed raycast targets to make skipping career cameras less painful
- Showcasing score and records during loading screens much more
- Fixed broken ad rotation logic
- Fixed furthest tier not recording properly
- Fixed issue where skater could get sucked down into stairs and bail when attempting to late jump from the top
- Updated Crate rewards menu to show what is possible to collect from each crate type
- Added alternate standby text for when cashing-in or receiving rewards
- Skipping end interstitial if watched long reward ad on upsell
- Skipping end interstitial if watched multiple cash-in interstitials
- Skipping end interstitial if run under 10 seconds
- Skipping end interstitial if time since cash-in interstitial under minimum run time
- Showing our ad instead when our rules skip the end interstitial
- Skipping Remove ad special offer after ad, if showed our ad
- Moving coin to left on shop trick item button so it's aligned with level-up arrow so it's easier to scan all buttons when there's lots to buy and upgrade
- Reworked explosive barrels to be more efficient and blow up nearby barrels in succession

Release Notes for December 11, 2017 (0.49)

Release Notes for December 4, 2017 (0.48)
- Progression is near final, your progress will hopefully not be reset anymore
- Revisited Training Basics and Advanced
- Did a pass on all Skater items, tricks, perks, and upgrades in shop
- First pass Economy
- Skater lighting and smoothing fixes
- Skater shirt/skin intersection fixes for short, sleeveless, long, and layered
- Revised Melon, Indy, and Japan animations
- Fixed pedestrian walk cycle animation
- Remade explosive barrel walls so they're more consistent
- Added more coins to empty areas in Endless
- Progression re-write and added support for items in rare and common crates.
- First pass Anti Cheat
- Added wallplant, wallpush, and transfer upgradeable shop tricks
- Another pass on kills, terrain types, and collision on all stairs
- Showing perk level over each perk on pre-run screen
- Users can now find rare and epic crates in addition to common crates in Endless
- Lots of UI iterating and updates across the game
- Daily Challenge now requires a new day to complete the next challenge
- Converting crate perk to increase max possible spawned crate pickups in one run
- Added more unlockable skatespots
- Converting goal purchasing to drinks instead of coins
- Redid crate pickup perk to also modify amount of coins received from crate pickups
- Fixed ambience and camera out of sync issues when collecting rewards and returning to game

Release Notes for November 17, 2017 (0.44)
- 100 Free Gems! Use them in the shop!
- Revised Training Basics and Advanced
- Reduced session timer in Career 1-4
- Reduced Career level names to "x-y"
- Fixed stoken placement in 1-12 to be easier to collect
- Added turnaround cooldown functionality
- You can now turnaround during grinds and manuals in exchange for some of your balance
- Lots of updates to UI across the game
- Lowered volume of classroom ambience by 3 more db
- Removed extra stokens from career 1-4
- Removed some more camera invasive trees
- Adding low poly shipping containers to levels
- Fixed ads so they don't overlap other menus
- Don't show ads until user is above 3% of progresson
- Showing ad when main menu first loads
- Linked tip text to non unity ad text so we can show game tips of ads to new users
- Removed UI tweening in main menu
- Removed memory clear on open main menu
- Fix for Android launch icon showing as a square inside a white circle
- Fix for skater getting stuck in explosive barrels
- More failsafe bailcam. Nerfed Close1mCam angle for older devices
- Implemented initial set of Analytics
- Added placeholder main menu music
- Added more skatespots to Rooftops T3
- Fixed gap in the ground in a Rooftop skate spot
