Archive for year: 2017
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Updates to 2-7 and 2-8 in Career
Disabled layer locking in Endless. Rooftops and Subways now available at start
Adding separate active gap text string to hud_menu
Added air gaps to all Career levels and Endless skate spots
Another iteration on in game music
UI updates and optimizations
Added colors for item crate types. You can now see which items are common, rare, or epic in shop
Fixed issue where skateboard flips and stays underground after previewing slide trick animations
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andyTHPS2017-12-16 00:23:382017-12-16 00:23:38Release Notes for December 15, 2017 (0.51)
Progression is near final, your progress will hopefully not be reset anymore
Updates to 2-7 and 2-8 in Career
Lots of UI iterating and revisions throughout the game
Fixed all grindable clotheslines
Updated Transfer button to allow you to spine transfer for .1 second after hitting the peak of a vert air
Progression and economy tweaks
Fixed lighting in Subways
Explosive barrel visibility revisions
Controls menu now reflects which tricks you have locked and unlocked
Quality settings buttons only adjust shadow properties if on, but don’t turn them on/off
Moved shadows to on/off toggle
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andyTHPS2017-12-11 20:33:502018-03-09 21:54:07Release Notes for December 11, 2017 (0.49)
- Progression is near final, your progress will hopefully not be reset anymore
- Revisited Training Basics and Advanced
- Did a pass on all Skater items, tricks, perks, and upgrades in shop
- First pass Economy
- Skater lighting and smoothing fixes
- Skater shirt/skin intersection fixes for short, sleeveless, long, and layered
- Revised Melon, Indy, and Japan animations
- Fixed pedestrian walk cycle animation
- Remade explosive barrel walls so they’re more consistent
- Added more coins to empty areas in Endless
- Progression re-write and added support for items in rare and common crates.
- First pass Anti Cheat
- Added wallplant, wallpush, and transfer upgradeable shop tricks
- Another pass on kills, terrain types, and collision on all stairs
- Showing perk level over each perk on pre-run screen
- Users can now find rare and epic crates in addition to common crates in Endless
- Lots of UI iterating and updates across the game
- Daily Challenge now requires a new day to complete the next challenge
- Converting crate perk to increase max possible spawned crate pickups in one run
- Added more unlockable skatespots
- Converting goal purchasing to drinks instead of coins
- Redid crate pickup perk to also modify amount of coins received from crate pickups
- Fixed ambience and camera out of sync issues when collecting rewards and returning to game
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andyTHPS2017-12-05 03:17:142017-12-05 03:17:14Release Notes for December 4, 2017 (0.48)
- 100 Free Gems! Use them in the shop!
- Revised Training Basics and Advanced
- Reduced session timer in Career 1-4
- Reduced Career level names to “x-y”
- Fixed stoken placement in 1-12 to be easier to collect
- Added turnaround cooldown functionality
- You can now turnaround during grinds and manuals in exchange for some of your balance
- Lots of updates to UI across the game
- Lowered volume of classroom ambience by 3 more db
- Removed extra stokens from career 1-4
- Removed some more camera invasive trees
- Adding low poly shipping containers to levels
- Fixed ads so they don’t overlap other menus
- Don’t show ads until user is above 3% of progresson
- Showing ad when main menu first loads
- Linked tip text to non unity ad text so we can show game tips of ads to new users
- Removed UI tweening in main menu
- Removed memory clear on open main menu
- Fix for Android launch icon showing as a square inside a white circle
- Fix for skater getting stuck in explosive barrels
- More failsafe bailcam. Nerfed Close1mCam angle for older devices
- Implemented initial set of Analytics
- Added placeholder main menu music
- Added more skatespots to Rooftops T3
- Fixed gap in the ground in a Rooftop skate spot
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andyTHPS2017-11-17 20:17:332017-11-17 20:19:43Release Notes for November 17, 2017 (0.44)
- Added placeholder background music
- Lowered Skateshop ambience volume a bit
- UI updates for shop, main, daily challenge, ads, spinner, and hud menus
- Adding large coin pickups to QP’s in Tier 1
- Introducing gems as premium consumables
- Added basic IAP support
- Added real ads
- Toned down checkpoint FX some more
- Adjusted FX on crate pickup
- Added more special item pickup placements to skate spots in endless
- Removing static cameras on halfpipes. Thanks for your feedback :)
- Removing some camera-invasive trees in endless streets
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andyTHPS2017-11-07 00:39:012017-11-07 00:39:01Release Notes for November 3, 2017 (0.42)
Revised training basics
Fixed a lot of issues grab animations
Moved “Skip” button in intro cams to somewhere more obvious
Did a complete overhaul on progression and CAS unlocks
Giving rewards and regenerating goals (in endless) on continue (ad & drink)
Shop anims switched from right to left hand
Did a pass on all stairs ground collision and platform spawns when skating up them
Connecting unlocked/totals for CAS and trick categories & sub categories
Updated unlock, spots, and main menus
Removed poorly compressed balance meter and checkbox images
Added current and best distance, combo, and scores to run stats menu
Toned down checkpoints effects
Fixed grind animations floating slightly above rails and ledges
Added protips to loading screens
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andyTHPS2017-10-30 19:35:492017-11-01 19:41:54Release Notes for October 30, 2017 (0.40)
Rooftops and Subways are locked in Endless until you unlock them in Career
Cleaning up and stabilizing game state
Board, trucks, grip tape, and wheels now separated and functioning in skateshop
Seagull transparency fix
Additional shop anim states and menu updates
Daily Challenge Menu Updates
Adding new functioning career tab check requirement
Lots of new endless spots if you beat career levels and purchase their spot
Revised Credits menu
Revised intro cams to not fly back to start after reaching finish in career
Hiding tricks and perks green level bar if no upgrade is available
Added green down arrows where it is safe to fall to another layer
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andyTHPS2017-10-20 19:23:092017-11-01 19:42:43Release Notes for October 20, 2017 (0.38)
Fixed issue where game hangs on retry and/or get rewards screens
Fix for grabs being stuck held after transitioning in Endless
Added ability to get rewards during mid run
Added 16 unlockable pieces for streets 1-1 through 1-12, and Subways 2-1 through 2-4
Fixed missing wall and career pickup placement in Streets 1-3
Fixes to Skater animations in Shop
Replacing Crossbone with Madonna
Updated entry runstats menu
Connecting epic crate skater item icon to main menu
Now supporting ability to buy crates and open them from the main menu
Updates to billboard and Main Menu
Added “Remove End/Retry Ads” Shop menu item
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andyTHPS
andyTHPS2017-10-14 19:11:572017-11-01 19:21:55Release Notes for October 14, 2017 (0.37)
Dropping interstitial ad duration to 3 seconds temporarily
Fixed run start anim
Crate textures updated
Split Skateboard into 4 subcategories: Deck Graphic, Griptape, Trucks, and Wheels
Lots more tweaking on UI
Larger buttons to look better on tablets
Adding crate button to main menu
Toggling transfer and turn around images depending on what’s available
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andyTHPS2017-10-06 19:11:352017-11-01 19:19:59Release Notes for October 6, 2017 (0.36)
More UI all around and much more support for devices in 4:3
Back, Play, Settings and all shop buttons much easier to press now
Added info to slide tricks and made it easier to tell when you (don’t) own a trick
Introducing Stokens! Now in place for our Career Item Pickup
Connected header location icon
Added bob and wobble to SKATE and drink pickups
Turned off V Sync in highest quality setting
Fixed pedestrian walk cycle
Not Requiring coins to be collected in a combo for advanced training (thanks for your feedback on Discord!)
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andyTHPS
andyTHPS2017-09-29 18:56:432017-11-01 19:22:41Release Notes for September 29, 2017 (0.34)Disabled buttons turning off/on completely for now. Buttons were still missing and making tutorial uncompletable
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andyTHPS
andyTHPS2017-09-24 18:47:442017-11-01 19:11:06Release Notes for September 24, 2017 (0.33)Fixed missing buttons and UI prompts during Basic and Advanced Training
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andyTHPS
andyTHPS2017-09-23 18:42:172017-11-01 18:58:44Release notes for September 23, 2017 (0.32)
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