Release Notes for January 22, 2018 (0.69)
Release Notes for January 15, 2018
Release Notes for January 8, 2018 (0.61)
- Lots of optimizations and LOD additions to environment
- New shaders on Environment and Skater
- Crate Menu Polish
- Added ollie meter back to hud_menu
- Added score balancing logic to all tricks. Doing the same trick over and over will degrade in point value, but regain value overtime by not doing it as well.
- Revised some Endless skate spots to be more skate-friendly
- Added camera volumes to areas where camera could go underground when bailed
- Environmental sound zones now turn off when you turn off SFX in settings menu
- Added sound zones to boost pads
- Tweaked camera positions
- Updating texture compression settings so android and iOS are the same
- Added gap points when crossing the finish line
- Added "100m to go" Gap to career finish line
- Updated score and combo goals on Advanced Training tiers 2 and 3
- Made Nosegrab and Tailgrab 500 Coins instead of 5,000 to get users started
- Fixed raycast targets to make skipping career cameras less painful
- Showcasing score and records during loading screens much more
- Fixed broken ad rotation logic
- Fixed furthest tier not recording properly
- Fixed issue where skater could get sucked down into stairs and bail when attempting to late jump from the top
- Updated Crate rewards menu to show what is possible to collect from each crate type
- Added alternate standby text for when cashing-in or receiving rewards
- Skipping end interstitial if watched long reward ad on upsell
- Skipping end interstitial if watched multiple cash-in interstitials
- Skipping end interstitial if run under 10 seconds
- Skipping end interstitial if time since cash-in interstitial under minimum run time
- Showing our ad instead when our rules skip the end interstitial
- Skipping Remove ad special offer after ad, if showed our ad
- Moving coin to left on shop trick item button so it's aligned with level-up arrow so it's easier to scan all buttons when there's lots to buy and upgrade
- Reworked explosive barrels to be more efficient and blow up nearby barrels in succession
Release Notes for December 15, 2017 (0.51)
Release Notes for December 11, 2017 (0.49)
Release Notes for December 4, 2017 (0.48)
- Progression is near final, your progress will hopefully not be reset anymore
- Revisited Training Basics and Advanced
- Did a pass on all Skater items, tricks, perks, and upgrades in shop
- First pass Economy
- Skater lighting and smoothing fixes
- Skater shirt/skin intersection fixes for short, sleeveless, long, and layered
- Revised Melon, Indy, and Japan animations
- Fixed pedestrian walk cycle animation
- Remade explosive barrel walls so they're more consistent
- Added more coins to empty areas in Endless
- Progression re-write and added support for items in rare and common crates.
- First pass Anti Cheat
- Added wallplant, wallpush, and transfer upgradeable shop tricks
- Another pass on kills, terrain types, and collision on all stairs
- Showing perk level over each perk on pre-run screen
- Users can now find rare and epic crates in addition to common crates in Endless
- Lots of UI iterating and updates across the game
- Daily Challenge now requires a new day to complete the next challenge
- Converting crate perk to increase max possible spawned crate pickups in one run
- Added more unlockable skatespots
- Converting goal purchasing to drinks instead of coins
- Redid crate pickup perk to also modify amount of coins received from crate pickups
- Fixed ambience and camera out of sync issues when collecting rewards and returning to game
Release Notes for November 17, 2017 (0.44)
- 100 Free Gems! Use them in the shop!
- Revised Training Basics and Advanced
- Reduced session timer in Career 1-4
- Reduced Career level names to "x-y"
- Fixed stoken placement in 1-12 to be easier to collect
- Added turnaround cooldown functionality
- You can now turnaround during grinds and manuals in exchange for some of your balance
- Lots of updates to UI across the game
- Lowered volume of classroom ambience by 3 more db
- Removed extra stokens from career 1-4
- Removed some more camera invasive trees
- Adding low poly shipping containers to levels
- Fixed ads so they don't overlap other menus
- Don't show ads until user is above 3% of progresson
- Showing ad when main menu first loads
- Linked tip text to non unity ad text so we can show game tips of ads to new users
- Removed UI tweening in main menu
- Removed memory clear on open main menu
- Fix for Android launch icon showing as a square inside a white circle
- Fix for skater getting stuck in explosive barrels
- More failsafe bailcam. Nerfed Close1mCam angle for older devices
- Implemented initial set of Analytics
- Added placeholder main menu music
- Added more skatespots to Rooftops T3
- Fixed gap in the ground in a Rooftop skate spot