Tag Archive for: Release Notes
Release Notes for May 8, 2018 (0.873)
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- Epic Skater 2 is now available in Australia and New Zealand!
- NEW Basics Training level
- Added e360tv to the game. Welcome aboard!
- More optimizations to Endless and Career Mode
- Added vehicles toggle to settings menu
- New Launch Icon
- Extra checks for pause button
- Ad Hang fix if network disconnected mid run
- More menu polish
- Lots of optimizations to sound files to decrease load times
Release Notes for April 24, 2018 (0.864)
- CLOUD SAVE! Now you'll never lose your progress!
- Added new sponsors: Dune Haggar, True Skateboarding Mag, and Art School Skateboards! Welcome to the Epic Skater family!
- Fixed empty space in between spin and grab buttons causing unintentional ollies
- Fix for game sometimes hanging during an ad if network disconnected
- Added buy shipment partcile and hooked to menu
- Menu polish
- Fixed an issue where HUD was disappearing in Subway
- Disabling reward video buttons if no internet
- Updated no internet icon
- Menu fixes for wide resolution
- Connecting new shop UI IAP and shipment fix
- Updated new MOTD for text overlapping bug
- Auto open after drop on end run and mid run cash in
- Auto take all items when any clicked
- Make one big button for open at front end so you don't have to click on the crate
- Make one big button for reveal so you don't have to click on any individual item
- Back-end optimization for crate menus
- Using new remove ads panel instead of special offer panel for post interstitial offer
- Fixed a bug where you were rewarded a shipment, but weren't actually receiving a shipment
Release Notes for April 13, 2018 (0.855)
- Fixed terrain sounds on Rooftops
- Updated The Friend Ship billboard graphics
- Added timed reward notifications if you haven't played the game in a while
- Adding bail continue reward image to pre ad panel
- Added +30 sec badges to bail get up text, and run stats continue buttons in career
- Starting to add support for larger and uncommon aspect ratios for devices like iPhone X and Galaxy S8. Will be fixing issues with these in the coming weeks.
- Fixed some issues with UI text not being contained in buttons and panels in shop
Release notes for April 3, 2018 (0.853)
- Resetting save for single country Production Release
- Adding our newest sponsor, The Friend Ship, to the game. Welcome to the Epic Skater family!
- Tweaked slow motion moments for Career levels 1-10, 1-11, 3-02, and 3-03
- Stokens are easier to collect in Career levels 1-02 and 1-03
- Swapping T-shirt and Long sleeve sub category buttons in Shop
- Cleaned up hair categories in Shop
- Removing max ollie sparkles and twinkles
- Stopping manual loop sound on boost
- Stopping skate sounds during run finish pose
- More optimizations to particles, skateshop items, and environments
- Disabling dev display by default
- Unity IAP Update
- Removing some menu forced garbage collection
- Made Back buttons easier to press on credits, sponsors, news, and how to play menus
- Updated Sponsors
- Updated App Icon
- Daily Challenge Cleanup
- Added Daily Challenge menu open sound to flow with end run
- Fixed issue where you couldn't navigate through menus after completing 5th Daily Challenge
- Fixed spins not notifying achievements anymore
Release Notes for March 28, 2018 (0.849)
- Added a new sponsor, Pharmacy Boardshop. Welcome to the Epic Skater family!
- Added gap list to Records menu
- Added AdColony and Chartboost to ad rotation
- Added Daily challenge countdown to Main Menu
- Added extra lottery rewards for getting up after a bail by watching an ad
- Fixed an issue where game was sometimes still playing and active during an ad
- Updating graffiti in environments
- More optimizations to UI, particles, and environment across the game
- Texture fix for rent a cop in the shop
- Integrating Notification services
- Added logic to rate us
- Added Android System Requirement popup
- Fixed issue where landing spins sloppy would add two spins to score and goal counts
- Adding Offerwall to main menu introducing new ways for users to get free coins
- Revised point values of Achievements
- Added Restore Purchases button to settings menu
Release Notes for March 21, 2018 (0.847)
- Release candidate build resets save
- Updates to SFX
- Ironsource Ads now in
- Lots of optimizations to UI and environment across the game
- Fixed crashes related to save file
Release Notes for March 13, 2018 (0.846)
- Updates to lots of SFX
- Updated Career 3-01 - 3-06 bg buildings
- Lots of optimizations across Streets and Rooftops in Endless
- Lots of optimizations to UI across the game
- Connected quality and toggle settings to iOS device detection
- Revised the red hair color to be a little darker to work better with darker skin colors
- Revised setting for ui_wreath to hopefully fix issues with this texture
- Updated SFX import settings on vehicles for optimization
- Skybox now changes when switching layers in applicable levels in Career mode
Release Notes for February 27, 2018 (0.82)
- Very long wait through black loading screen for some Android users. The Unity team is on the case.
- Lots of new sounds and voice overs added throughout the game. Let us know what you think!
- VFX and SFX iterating across all UI
- VO: Skater Post Bail, Skater Losing Balance, Skater Fall, Ped Startle, Ped Cheer, Rent a cop
- SFX: Skateboard terrain additions, Vehicle horns, Vehicle engines
- BGM: Updated Ambience for Streets, Subways, Rooftops, Skateshop, and Loading Screen
- UI: Shop menu revisions and updates
- UI: Updated credits menu with new sound people
- Replaced a couple QP's in Career 1-4 with rails
- Buying a headstart before perks finish spinning no longer traps you in endless loop
- Added our first sponsor, Morningwood Skateboards
- Updating Training Combo level and their time limits
Release Notes for February 13, 2018 (0.75)
- Very long wait through black loading screen for some Android users. The Unity team is on the case.
- Lots of new sounds added throughout with more coming next week Records menu is back in the main menu to track your progress!
- Lots of sparklies and eye candy added throughout UI
- Fixed broken skybox switching in 2-06
- Boosted smoke FX on limited-use kickers and QP's
- Disabled timer countdown on crossing finish line
- Added fireworks and confetti bursts to finish lines in Career levels
- Added missing bg geo in 1-12
- Added props to training levels
- Added trail render lines to plane, airplane, and chopper
- Added new camera angle to finish line state
- Lots more optimizations to Endless
Release Notes for February 5, 2018 (0.73)
- Very long wait through black loading screen for Android users. The Unity team is on the case.
- LOTS of new clothing items added to Skateshop
- Seagull feathers now sorting correctly
- Reduced size of the sparklies on the cash-in button in hud_menu
- Made it easier to grab stokens you've passed up in 1-5
- Plane no longer hidden if props are turned off
- Fixed scrollbars in Skateshop submenus
- When 100%'ing a career spot, goals are hidden, now displays high score and combo for that spot
- Added blob shadow to skater when all shadows are turned off
- Add bail and finish panels to hud_menu
- Added pops and FX to all non navigating menu buttons
- Economy Tweaks
- Lots of UI tweaks across the game and optimizations in general
Release Notes for January 30, 2018 (0.71)
- Very long wait through black loading screen for Android users. It's a unity bug we've reported that is out of our control.
- Adding placeholder sponsors to skateshop and environment. If you'd like your brand to be in Epic Skater 2, visit https://epicskater.com/sponsor/
- Lots of edits to Endless goals and goal types throughout all Endless Goal Tiers
- Lots of updates to the perks upgrade menu
- Added some grate smashes for going from streets to subway
- Goal text while in game has some extra pop to draw your attention a bit more
- Career fly cams now display if current level is a session level
- Runstats now easier to see what your current score is vs. your highest score
- Updated prices on tricks and their min and max durations
- Remove existing Endless Score goals on Retry and New Run
- Added some more gaps to Training Basics
- Revised Spot Menu tabs so it's easier to tell what's selected
- Adding finish line checkers to sidewalks behind finish lines in Career
- Lots of improvements to limited-use skate objects so the numbers read more clearly and VFX is more juiced up with each use
- Fixed combo not landing when crossing the finish line
- Fixed some fail safes and layer transition triggers in Endless mode
- Fixed Crate menu not showing the correct type of crate
- Fixed runstats not showing current highest combo this run
- Fixed buy goal with drink goal not updating goal UI on purchase
- Fixed controls menu not updating trick lock/unlock on purchase
- Fixed skater can nose manual before purchasing nose manual
- Fixed checkpoint particles to emit from plane and not always facing camera