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Release Notes for January 22, 2018 (0.69)

Epic Skater 2 finish line
  • Very long wait through black loading screen for Android users.  It’s a new unity bug we’ve reported.
  • Career finish state polish.  Now slows to a stop and powerslides
  • Made finish line look way more finish-y in Career
  • Storing ordered list of stokens in Career Manager so you can now see the order of Stoken placements per level when you collect them
  • Updated materials, art, and texture atlases across the game to improve performance
  • Tweaking quality settings to help load times
  • Skipping to main menu after unlocks on first training run
  • Shop now has a notification image on main menu when you have new items
  • Fixed Subway T0 piece access
  • Iterating on final goal designs for expert Endless goals
  • Tweaked the loading screen and we’re now using the same one for all loading screens except for initial boot-up
  • Additional Session indicator to spot menu in Career Menu
  • Fixed broken trick upgrade button in shop
  • Locking in purchased perks on upsell menu
  • Offsetting Madonna trick in skateshop so skater’s foot isn’t underground
  • Removing Pigeons from bird pool and decreasing active peds to improve performance
  • Adding placeholder sounds for accept, deny, and menu open for further iteration
  • Adding percentage complete number to both career and endless buttons in main menu
  • Added system for air trick duration, flip, and roll speed progression when upgrading tricks. Now when you upgrade tricks, that trick will give you more points *and* execute faster to sweeten the deal.
  • Added BG hills narrow to tunnel to avoid seeing vehicles passing through
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    Release Notes for January 15, 2018

    Epic Skater 2 Tailgrab in the Subway
  • Very long wait through black loading screen for Android users.  It’s a new unity bug we’ve reported.
  • Updated to 2017.3 version of Unity
  • Added level complete state and skater animation when completing career levels
  • Tweaked the shaders on character skin models to be less orange and shiny
  • Fixing limited-use QP’s to show number of uses left
  • Added rooftop ambience sounds
  • More work to crate rewards screen
  • Balance meter peg now has a more prominent stroke around it so it’s easier to see
  • Adding panel to spot menu to show that a level has been fully complete
  • Environment bug fixes and revisions
  • Testing Unity Crunch texture setting on environment textures.  Textures may appear more compressed.
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    Release Notes for January 8, 2018 (0.61)

    Epic Skater 2 Heelflip Splash!
    • Lots of optimizations and LOD additions to environment
    • New shaders on Environment and Skater
    • Crate Menu Polish
    • Added ollie meter back to hud_menu
    • Added score balancing logic to all tricks.  Doing the same trick over and over will degrade in point value, but regain value overtime by not doing it as well.
    • Revised some Endless skate spots to be more skate-friendly
    • Added camera volumes to areas where camera could go underground when bailed
    • Environmental sound zones now turn off when you turn off SFX in settings menu
    • Added sound zones to boost pads
    • Tweaked camera positions
    • Updating texture compression settings so android and iOS are the same
    • Added gap points when crossing the finish line
    • Added “100m to go” Gap to career finish line
    • Updated score and combo goals on Advanced Training tiers 2 and 3
    • Made Nosegrab and Tailgrab 500 Coins instead of 5,000 to get users started
    • Fixed raycast targets to make skipping career cameras less painful
    • Showcasing score and records during loading screens much more
    • Fixed broken ad rotation logic
    • Fixed furthest tier not recording properly
    • Fixed issue where skater could get sucked down into stairs and bail when attempting to late jump from the top
    • Updated Crate rewards menu to show what is possible to collect from each crate type
    • Added alternate standby text for when cashing-in or receiving rewards
    • Skipping end interstitial if watched long reward ad on upsell
    • Skipping end interstitial if watched multiple cash-in interstitials
    • Skipping end interstitial if run under 10 seconds
    • Skipping end interstitial if time since cash-in interstitial under minimum run time
    • Showing our ad instead when our rules skip the end interstitial
    • Skipping Remove ad special offer after ad, if showed our ad
    • Moving coin to left on shop trick item button so it’s aligned with level-up arrow so it’s easier to scan all buttons when there’s lots to buy and upgrade
    • Reworked explosive barrels to be more efficient and blow up nearby barrels in succession
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    Release Notes for December 15, 2017 (0.51)

  • Updates to 2-7 and 2-8 in Career
  • Disabled layer locking in Endless.  Rooftops and Subways now available at start
  • Adding separate active gap text string to hud_menu
  • Added air gaps to all Career levels and Endless skate spots
  • Another iteration on in game music
  • UI updates and optimizations
  • Added colors for item crate types.  You can now see which items are common, rare, or epic in shop
  • Fixed issue where skateboard flips and stays underground after previewing slide trick animations
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    Release Notes for December 11, 2017 (0.49)

    Epic Skater 2 FS Kickflip in the rooftops
  • Progression is near final, your progress will hopefully not be reset anymore
  • Updates to 2-7 and 2-8 in Career
  • Lots of UI iterating and revisions throughout the game
  • Fixed all grindable clotheslines
  • Updated Transfer button to allow you to spine transfer for .1 second after hitting the peak of a vert air
  • Progression and economy tweaks
  • Fixed lighting in Subways
  • Explosive barrel visibility revisions
  • Controls menu now reflects which tricks you have locked and unlocked
  • Quality settings buttons only adjust shadow properties if on, but don’t turn them on/off
  • Moved shadows to on/off toggle
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    Release Notes for December 4, 2017 (0.48)

    Epic Skater 2 Indy Grab
    • Progression is near final, your progress will hopefully not be reset anymore
    • Revisited Training Basics and Advanced
    • Did a pass on all Skater items, tricks, perks, and upgrades in shop
    • First pass Economy
    • Skater lighting and smoothing fixes
    • Skater shirt/skin intersection fixes for short, sleeveless, long, and layered
    • Revised Melon, Indy, and Japan animations
    • Fixed pedestrian walk cycle animation
    • Remade explosive barrel walls so they’re more consistent
    • Added more coins to empty areas in Endless
    • Progression re-write and added support for items in rare and common crates.
    • First pass Anti Cheat
    • Added wallplant, wallpush, and transfer upgradeable shop tricks
    • Another pass on kills, terrain types, and collision on all stairs
    • Showing perk level over each perk on pre-run screen
    • Users can now find rare and epic crates in addition to common crates in Endless
    • Lots of UI iterating and updates across the game
    • Daily Challenge now requires a new day to complete the next challenge
    • Converting crate perk to increase max possible spawned crate pickups in one run
    • Added more unlockable skatespots
    • Converting goal purchasing to drinks instead of coins
    • Redid crate pickup perk to also modify amount of coins received from crate pickups
    • Fixed ambience and camera out of sync issues when collecting rewards and returning to game
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    Release Notes for November 17, 2017 (0.44)

    • 100 Free Gems! Use them in the shop!
    • Revised Training Basics and Advanced
    • Reduced session timer in Career 1-4
    • Reduced Career level names to “x-y”
    • Fixed stoken placement in 1-12 to be easier to collect
    • Added turnaround cooldown functionality
    • You can now turnaround during grinds and manuals in exchange for some of your balance
    • Lots of updates to UI across the game
    • Lowered volume of classroom ambience by 3 more db
    • Removed extra stokens from career 1-4
    • Removed some more camera invasive trees
    • Adding low poly shipping containers to levels
    • Fixed ads so they don’t overlap other menus
    • Don’t show ads until user is above 3% of progresson
    • Showing ad when main menu first loads
    • Linked tip text to non unity ad text so we can show game tips of ads to new users
    • Removed UI tweening in main menu
    • Removed memory clear on open main menu
    • Fix for Android launch icon showing as a square inside a white circle
    • Fix for skater getting stuck in explosive barrels
    • More failsafe bailcam. Nerfed Close1mCam angle for older devices
    • Implemented initial set of Analytics
    • Added placeholder main menu music
    • Added more skatespots to Rooftops T3
    • Fixed gap in the ground in a Rooftop skate spot