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Release Notes for December 4, 2017 (0.48)

Epic Skater 2 Indy Grab
  • Progression is near final, your progress will hopefully not be reset anymore
  • Revisited Training Basics and Advanced
  • Did a pass on all Skater items, tricks, perks, and upgrades in shop
  • First pass Economy
  • Skater lighting and smoothing fixes
  • Skater shirt/skin intersection fixes for short, sleeveless, long, and layered
  • Revised Melon, Indy, and Japan animations
  • Fixed pedestrian walk cycle animation
  • Remade explosive barrel walls so they’re more consistent
  • Added more coins to empty areas in Endless
  • Progression re-write and added support for items in rare and common crates.
  • First pass Anti Cheat
  • Added wallplant, wallpush, and transfer upgradeable shop tricks
  • Another pass on kills, terrain types, and collision on all stairs
  • Showing perk level over each perk on pre-run screen
  • Users can now find rare and epic crates in addition to common crates in Endless
  • Lots of UI iterating and updates across the game
  • Daily Challenge now requires a new day to complete the next challenge
  • Converting crate perk to increase max possible spawned crate pickups in one run
  • Added more unlockable skatespots
  • Converting goal purchasing to drinks instead of coins
  • Redid crate pickup perk to also modify amount of coins received from crate pickups
  • Fixed ambience and camera out of sync issues when collecting rewards and returning to game
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Release Notes for November 17, 2017 (0.44)

  • 100 Free Gems! Use them in the shop!
  • Revised Training Basics and Advanced
  • Reduced session timer in Career 1-4
  • Reduced Career level names to “x-y”
  • Fixed stoken placement in 1-12 to be easier to collect
  • Added turnaround cooldown functionality
  • You can now turnaround during grinds and manuals in exchange for some of your balance
  • Lots of updates to UI across the game
  • Lowered volume of classroom ambience by 3 more db
  • Removed extra stokens from career 1-4
  • Removed some more camera invasive trees
  • Adding low poly shipping containers to levels
  • Fixed ads so they don’t overlap other menus
  • Don’t show ads until user is above 3% of progresson
  • Showing ad when main menu first loads
  • Linked tip text to non unity ad text so we can show game tips of ads to new users
  • Removed UI tweening in main menu
  • Removed memory clear on open main menu
  • Fix for Android launch icon showing as a square inside a white circle
  • Fix for skater getting stuck in explosive barrels
  • More failsafe bailcam. Nerfed Close1mCam angle for older devices
  • Implemented initial set of Analytics
  • Added placeholder main menu music
  • Added more skatespots to Rooftops T3
  • Fixed gap in the ground in a Rooftop skate spot