Release Notes for August 19, 2014 (1.1.7)

  • New Content! We’ve doubled the amount of goals from 27 to 54.
  • Cleaned out some cheaters from the Game Center leaderboards.
  • Fixed a pause menu issue during session, practice, and tutorial.
  • Additional stability and bug fixes.
  • Added credits (see who made the game)!
  • Stick with us! We have even more content in the works as long as you keep shredding.

Release notes for August 4, 2014 (1.1.3)

1.1.3 – All Platforms

  • Increased max sounds to 30
  • Updated meta files after upgrading to Unity 4.5


  • Leaderboard fixes (some were copying each other’s data when unintended)
  • Pause tutorial when home button is pressed

Release notes for August 2, 2014 (1.1.2)

1.1.2 – All platforms

  • New default launch icon for all platforms
  • Fix for “one session” goals broken after quitting
  • XP bar displaying correctly after level 5
  • Goals now show “to go” progress
  • Pause menu can now return to continue menu
  • Manual input direction fixes (UP or RIGHT are Nose Manual, DOWN or LEFT are Manual)
  • Fixed Issue where users couldn’t use an energy drink while bailed
  • Fixed visual bug where combo scores appeared larger than it was
  • Spin counter resets on Grind or Manual
  • Fixed issue where users had no SFX on their first boot up
  • Extended ramp at the end of Spaghetti piece so it’s easier to hit at lowest stats
  • Fixed a bug where you could see through a hole in the ground, fixed a fence material, and moved around some props to look more delicious
  • Fixed layers and star color on unlock menu


  • Pressing Back button during Bail Menu ends session
  • Trailer Added to Google Play store
  • New Screenshots and ingame screens added to Google Play store